Boy, I wish I would have watched that video instead of letting the wife watch it in real time
I didn't see every episode. I heard a good deal of them from the other room and well, I think there is a drinking game there
Rules:
1) Leader of a group is Revealed through actions to be Crazy or Sociopath and yet still commands a trusting and loyal following- Drink
2) if a "safe" Perimeter is breached - Drink. If the Breach could have been prevented by any sort of common sense proactive measure ( a watch, a patrol, removing crumbling building, building/repairing a wall, clearing the around the defensive structure of cover, maintaining clear lines of sight, using those neat little zombie traps that need to be cleared, etc ) - Drink Twice
3) Casually Killing Zombies in the middle of a conversation because the audience needed to be reminded this is a show about zombies. Drink once for every zombie killed
4) Vehicle breaks down - Drink
5) A small group separates allowing someone to be kidnapped - drink . If they were separated because they were arguing- Drink Twice
6) Someone in a current romance gets killed, scream "Good! I hate mushy stuff!" and then a full chug .
7) Every time they manage scavenge something they need - drink
8) Every time another human decides to risk death to take others unidentified "stuff" rather than just look for their own because scavenging- even in the 6th season - still yields results - Drink
9) Killing a Zombie through a fence - drink
10) Killing a zombie buy stabling through the skull bone with a knife , yell " I love my Ginsu!" and drink
11) Pampered Suburbanite who doesn't know how to fight gets killed - Yell "Take that Red Shirt!" and drink
12) Virtue signalling about how awful it is to have to kill all of the time - Drink.
Please feel free to add your own!
Seriously, I am watching this show and think - if only we had it this good come SHTF. They have so many resources and so few people to fight over them. Secure a decent water supply. Establish a Perimeter and start building a barrier. Grab a crane and heavy equipment and do it right. Pour actual concrete. Log a forest. Clear sight lines. Use stacked vehicles ( emptied of fuel or fuel tanks removed) - or cargo containers. build the perimeter out of rubble - out of earth. Build zombie traps - Pits, steaks, etc . . Systematically gather/scavenge all food, weapons and fuel that can be found in your area, and start FARMING as soon as possible. Scavenge Solar panels for power. Find Radio units, and mobile walkie talkies. Send out patrols so you can find people encroaching into your area, and kill any zombies they come across. Establish an impartial justice system - separate from leadership - early, helping to avoid conflict within the group
Set up a system for recruiting new members ( once you have a safe space, everyone wants to join, and not they don't try to just rip you off, because if they don't they can continue to enjoy the security numbers bring- Guess the Saviors figured that out, huh? ) Don't try to subjugate people. Avoid conflict- Conflict is costly. Recruit pilots and mechanics who earn their keep scouting, maintaining vehicles. Find the local armory or military installation ( how is it the military lost against Zombies who can hardly walk again?) and get armored vehicles, tanks helicopters, field communications systems etc, tactical armor and all weapons and ammo. SAMs especially. The Ability to control Airspace will become crucial Don't want to build all of this and have some yahoo with abomber cuase you problems. Bring it back by the Semi load.
Everyone is trained to do something. It its laundry or cooking, that's fine. Set up Schools for adults and children. If anyone from the compound is attacked, for within or without, deal with the attackers harshly, hunting down and having a trial for anyone who escapes. One of the main reasons that stupid little island off of Europe became a world power is because anyone could have a reasonable expectation of being treated fairly in an English court- this in turn made them a preferred trading location. Start making fuel and ammo as soon as possible. Start blacksmithing and metal smelting/macineing as soon as possible.
If your group is over 60 members, introduce money in some form. Gold and Silver if available. If not tie a chit to something of value - ammo perhaps. Or even scavenged candy Begin to organize social events. A dance, Music and singing, a special meal of rarer food stuffs ( Twinkies!) . Something that gives those ( not on duty) something to look forward to. Start awarding rank and do it for all professions ( cooks, you name it) . The group is getting large enough you simply have to start actively delegating tasks and building a promoting a culture to foster social cohesion
If your local group gets to be 300 + explore a new area and set up a second base just like you did the first. Keeping open lines of communication, and perhaps establishing security along multiple roads between them.. If there are small group of people in that area, recruit them. If they are already making out fine, offer to establish a mutual aid alliance and move on to a less populated area. Freely Teach others what you have learned . If food is plentiful, bring a gift of food and overwhelming force ( if possible) Leaving a gift, when you could take something easily establishes trust and superiority. . In the real deal - due to groups like the one I describe, scavenging would be impossible as all of the old resources would quickly be gathered and come under under someone's control , and trade would be far preferred by outsiders to murder and theft , since you are organized, well defended and have superior weaponry, communications and reconnaissance. Set up a system by which larger groups can petition to join into your group/establish their own colony.
The point is that this the stuff I would rather have seen in this show, rather than this stupid meandering about and never accomplishing anything permanent crap. There would still be plenty of opportunity for conflict , the dangers of obtaining resources at first, the cost of learning, and then as you move out, dealing with those larger groups, and having to share power as the group got bigger. There is all sort of story that COULD be told here. But NO. Its hollywood, and any leaders who do have such enclaves are far more interested in protecting their people from the outside - trust your leaders! Remain Sheep! , and not growing their power base (except for the Saviors, who while developing a power base, use it to try and take from others. -- this uselessly creates cost and resistance, and while there will be such groups, they would quickly be outnumbered and destroyed by a group who was actually creating for themselves as well as growing.)
[/rant]